Four stages. One growing sense of possibility.
The planned age pathways are intended to scale complexity with age while keeping the same core rhythm: explore, create, explain, reflect, and share.
NEXT · Planned PathwaysLearning grows with the learner.
Age ranges are guides, not boxes. A young person may be ready for more challenge in one area and need more support in another. ImagineYou-CD is being designed to emphasize confidence, curiosity, and visible progress over racing ahead.
Future Innovators · Ages 2–8
Make curiosity tangible through stories, building, drawing, simple machines, patterns, movement, beginner robotics, and creative “what if?” challenges. Adults support the process without taking over the idea.
Young Explorers · Ages 9–12
Introduce structured problem-solving, coding logic, sensors, data, design briefs, team roles, prototyping, digital media, and short presentations that help students explain both what worked and what they changed.
Teen Creators · Ages 13–15
Move into deeper creation: AI-assisted workflows, motion graphics, product design, web prototypes, game concepts, sports analytics, UX thinking, ethical decision-making, and project documentation.
Future Leaders · Ages 16–18
Planned experiences may include portfolio-ready work, critique, collaborative leadership, postsecondary and career exploration, opportunities to meet professionals, and practice presenting ideas to audiences beyond the classroom.
Ready to build?
Explore a program concept, then consider how the challenge level could be matched to the learner—not the other way around.